All settings
49 settings explained
Grouped as in the Bambu Studio panel. Open one to see what it does, when to change it, and a drawing that reacts to the value. You can also go straight there from the panel on the left.
Process › Quality
How thick each slice of plastic is. Thinner means more detail and more time; thicker means a faster print with more visible steps.
Open →Layer heightFirst layer heightHow thick the layer that sticks to the bed is. A little thicker forgives an uneven plate and grips better.
Open →Layer heightMixed color sublayerFor mixed-color filament: it splits each layer into thinner sublayers that alternate colors, so the blend looks more even. If you don't use that feature, it does nothing.
Open →SeamSeam positionWhere each wall loop starts and ends. That spot leaves a mark; this setting chooses whether you line the marks up, scatter them or send them to the back.
Open →AdvancedOnly one wall on top surfacesOn flat top faces it uses a single wall instead of the usual ones, so the surface pattern covers more area and the top looks more even.
Open →AdvancedOnly one wall on first layerThe first layer gets a single wall and the rest is solid infill. It's for bases with fine details, where a second wall would eat into the design.
Open →Process › Strength
How many loops of plastic make up the shell of the part. More walls give more strength and more weight, without touching the infill.
Open →Top/bottom shellsTop surface patternThe pattern the lines make on the top face of the part, the one people see most. “Monotonic line” gives the smoothest top; the other patterns are faster or decorative.
Open →Top/bottom shellsTop shell layersHow many solid layers close off the top of the part. With too few, the top sags and you can see the infill pattern through it.
Open →Top/bottom shellsTop shell thicknessThe minimum thickness, in millimeters, of the solid layers on top. If the layers you asked for don't reach that thickness, the slicer adds more, so the top doesn't end up too thin with very low layers.
Open →Top/bottom shellsTop paint penetration layersWhen you paint a top face a different color with the paint tool, this sets how many layers down that color goes. It only matters in multicolor prints.
Open →Top/bottom shellsBottom surface patternThe pattern the lines make on the face that touches the plate. On a textured plate you barely notice it; on a smooth plate, “Monotonic” gives the most even face.
Open →Top/bottom shellsBottom shell layersHow many solid layers make up the base of the part. With too few, the infill shows from below and the base is weak; with a lot, it takes longer and gains almost nothing.
Open →Top/bottom shellsBottom shell thicknessThe minimum thickness, in millimeters, of the solid layers at the bottom: if the layers you asked for don't reach it, more are added. It's set to 0, so by default only the layer count matters.
Open →Top/bottom shellsBottom paint penetration layersWhen you paint a bottom face a different color, this sets how many layers up that color goes. It only matters in multicolor prints.
Open →Top/bottom shellsUse infill instead of top and bottom surfacesThe part isn't closed on top or bottom: the infill pattern runs all the way to the faces. It's a texture effect meant for the “Locked Zag” pattern.
Open →Top/bottom shellsInternal solid infill patternThe pattern of the solid layers nobody sees: the ones under the top, above the base, and in small areas that get filled completely. “Rectilinear” is the fastest, and no one will see it.
Open →Sparse infillInfill densityHow much of the inside of the part is filled with plastic. 15% already holds up most parts; 100% is almost never worth it.
Open →Sparse infillFill multilinePrints each infill line as a group of several lines of plastic side by side. At the same density, the infill's inner walls come out thicker and the part stiffer.
Open →Sparse infillInfill patternThe shape the plastic draws inside the part. At the same percentage, each pattern changes strength, time, noise and how well it supports the top; there's no single best one.
Open →Sparse infillSkin infill patternWith the “Locked Zag” pattern: the infill pattern in the skin, the band of infill right against the walls. The skeleton, further in, has its own.
Open →Sparse infillSkeleton infill patternWith the “Locked Zag” pattern: the infill pattern in the skeleton, the central zone away from the walls.
Open →Sparse infillMaximum length of sparse infill anchorThe hard limit, in millimeters, for infill anchors. At 0 nothing is anchored and every line ends loose.
Open →Process › Support
The main switch for supports: throwaway scaffolding printed under the parts that hang in the air. Without it, whatever sticks out too far falls; with it, the print takes longer, uses more plastic and leaves marks when you remove it.
Open →SupportSupport typeWhether the support is straight columns (“normal”) or branches that dodge the part (“tree”), and whether the slicer decides where it goes (“auto”) or it only goes where you paint it (“manual”).
Open →SupportThreshold angleThe slope at which a downward-facing face starts getting support. The angle is measured between that face and the horizontal: at 30°, faces flatter than 30° get support and steeper ones print on their own.
Open →SupportOn build plate onlySupport only grows from the plate and never rests on top of the part. Faces stay cleaner, but overhangs that could only be held up from the part itself are left without help.
Open →Support filamentSupport/raft base filamentWhich filament prints the support body and the raft. “Default” uses the same one as the part; a different filament makes sense for soluble support or to use up a cheap one.
Open →Support filamentSupport/raft interface filamentWhich filament prints the support layers that touch the part. With a support filament (or a soluble one), the support comes away almost by itself and the underside comes out smooth.
Open →Support filamentAvoid interface filament for baseKeeps the special interface filament from also being used in the support body, even when the slicer would like to use it to save a filament change.
Open →Process › Others
How many loose loops the nozzle draws around the part before starting it, so the plastic is flowing evenly when it gets there. At 0 there's no skirt.
Open →Bed adhensionSkirt heightHow many layers tall the skirt is. At 1 it's just a purge line; with several it becomes a low wall that shields the base of the part from cold air.
Open →Bed adhensionBrim typeWhether a brim (a flat, one-layer band stuck to the base of the part) is added and where: automatic, outside, inside the holes, on painted corners, or none.
Open →Bed adhensionBrim widthHow far the brim (a flat, one-layer band around the base) extends from the part. Wider, the part grips the plate better, but it uses more plastic and is harder to clean up.
Open →Prime towerPrime towerA throwaway tower where the nozzle gets rid of leftovers from the previous color after each filament change. With several colors, it's what keeps the colors clean.
Open →Prime towerPrime tower widthThe horizontal size of the prime tower. Wider, it's more stable and has more room for purging, but it uses more plastic and takes up more space on the plate.
Open →Flush optionsFlush into infillUse the mixed plastic from each color change to print the part's inner infill, which nobody sees. Less tower and less waste.
Open →Flush optionsFlush into this objectPrint this part with the transition plastic from the others: it comes out with stripes of mixed colors, but with almost no waste.
Open →Flush optionsFlush into supportUse the mixed plastic from each color change to print the support, which goes in the trash anyway. On by default.
Open →Special modePrint sequenceWith several parts on the plate: print them all at once, layer by layer, or finish one completely before starting the next.
Open →Special modeSpiral vasePrint the part with a single wall that climbs in a nonstop spiral: no seam, no infill and no top. Perfect for vases; useless for almost everything else.
Open →Special modeSmooth spiralAlso smooth out, sideways, the step from one turn of the spiral to the next, so vases with irregular shapes show no mark at all.
Open →Special modeTimelapse modeHow the photo of each layer is taken for the video: as is (instant) or moving the toolhead aside and cleaning it on a tower afterwards (smooth). The timelapse itself is turned on when you send the print.
Open →Special modeFuzzy skinMake the nozzle jitter while printing the walls so the surface comes out rough and matte, like stone or leather. It hides layer lines and the seam, but dimensions drift a little.
Open →Special modeHow fuzzy skin is madeWhether the texture is made by moving the nozzle sideways (displacement), by varying how much plastic it pushes out (extrusion), or both.
Open →Special modeFuzzy skin noise typeThe random “pattern” that makes up the texture: fine, even grain (classic), gentle waves (Perlin), bumps (Billow), marble-like ridges, or mosaic-like cells (Voronoi).
Open →Special modeFuzzy skin point distanceHow many millimeters apart the nozzle changes direction while making the texture. Closer means finer grain and more time; farther apart means coarser grain.
Open →Special modeFuzzy skin thicknessHow far the nozzle strays to each side of the path, that is, how deep the texture is. Keep it below the line width or you'll get gaps.
Open →Special modeFuzzy skin on the first layerApply the texture to the first layer too. It's usually left smooth so it sticks well to the plate.
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