Normal printing acceleration
How hard the print head speeds up and brakes on any line that doesn't have its own acceleration. More acceleration means less time on short stretches, but more vibration.
How it works
Speed is how fast the head goes once it's moving; acceleration is how quickly it gets to that speed. On a short stretch, just a few millimeters long, the head never reaches the requested speed: it spends the whole stretch speeding up and slowing down. That's why, on detailed parts, acceleration matters more than speed.
At 6000 mm/s² (the default), a printer with vibration compensation (like Bambu printers) doesn't leave ripples at every corner. The outer wall, the top surface, the first layer and travel moves have their own accelerations that override this one; the infill uses a percentage of it.
When to change it
- Most parts: leave 6000.
- A box with raised lettering that shows ripples after every corner, even on the inside walls: lower to 4000.
- A prototype to check measurements, where only finishing fast matters: 8000–10,000.
Typical values
| Value | What for |
|---|---|
| 3000 | Gentle; less vibration |
| 6000 | Defaultdefault |
| 10000 | Top speed; more marks |
Watch out for
- The printer profile sets a maximum; whatever you put here won't go past it.
- It only applies to lines whose own acceleration is set to 0.
Goes well with
What Bambu Studio saysits help card, quoted
What Bambu Studio says
The default acceleration of both normal printing and travel except initial layer
Bambu Studio tooltip for this setting · AGPL-3.0
Read more at the official source
In your profile0.20mm Standard @BBL A1 · 6000 mm/s² · changes with the profile
In Bambu Studio, the profile 0.20mm Standard @BBL A1 sets it to6000 mm/s²
Helps with
In other slicers
- Orca Slicer
- Normal printingSpeed › Acceleration
- PrusaSlicer
- DefaultSpeed › Acceleration control (advanced)
- Cura
- Print AccelerationSpeedOnly used with acceleration_enabled on.
Names taken from each program's code (Orca Slicer 2.4.2, PrusaSlicer 2.9.6, Cura 5.13.0). Credits