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Process › Others› Special modefuzzy_skin_persistence

Noise persistence

How much the fine details count compared with the texture's big wave. Low gives a soft texture; high, a rough one.

How it works

Each noise octave weighs a fraction of the one before, and this value is that fraction. With 0.5 (default), each level weighs half as much as the previous one; with 0.2, the fine details barely show; with 0.9, they weigh almost as much as the big wave.

In practice, it's the “roughness” knob for coherent noises.

When to change it

  • To start: 0.5 (default).
  • A smooth, rounded river stone: 0.2–0.3.
  • A rough rock or tree bark: 0.7–0.9.

Typical values

ValueWhat for
0.5Defaultdefault
0.2–0.3Soft
0.7–0.9Rough

Watch out for

  • Has no effect with Classic noise.

Goes well with

What Bambu Studio saysits help card, quoted

What Bambu Studio says

The decay rate for higher octaves of the coherent noise. Lower values will result in smoother noise.

Bambu Studio tooltip for this setting · AGPL-3.0

Read more at the official source

In your profile0.20mm Standard @BBL A1 · 0.5

In Bambu Studio, the profile 0.20mm Standard @BBL A1 sets it to0.5

In other slicers

Orca Slicer
Fuzzy skin noise persistenceOthers › Fuzzy Skin
PrusaSlicer
No clear equivalent.
Cura
No clear equivalent.

Names taken from each program's code (Orca Slicer 2.4.2, PrusaSlicer 2.9.6, Cura 5.13.0). Credits