Fuzzy skin point distance
How many millimeters apart the nozzle changes direction while making the texture. Closer means finer grain and more time; farther apart means coarser grain.
How it works
The texture is made by placing random points along the wall; at each one, the nozzle veers off. This value is the average distance between points: with 0.8 mm there's a point every 0.8 mm of wall.
More points give a finer grain, but slicing and printing get slower and the print file (G-code) grows. If the value is too small, the program turns the texture off to avoid generating nonsense paths.
When to change it
- General texture for a planter or a figure: 0.8 mm (default).
- Fine sandstone-like grain on a small figure: 0.3–0.5 mm.
- Coarse, scaly grain on a large vase: 1.5–2 mm.
Typical values
| Value | What for |
|---|---|
| 0.8 mm | Defaultdefault |
| 0.3–0.5 mm | Fine grain |
| 1.5–2 mm | Coarse grain |
Watch out for
- Only shows up with fuzzy skin turned on.
Goes well with
What Bambu Studio saysits help card, quoted
What Bambu Studio says
The average distance between the random points introduced on each line segment
Bambu Studio tooltip for this setting · AGPL-3.0
Read more at the official source
In your profile0.20mm Standard @BBL A1 · 0.8 mm
In Bambu Studio, the profile 0.20mm Standard @BBL A1 sets it to0.8 mm
In other slicers
- Orca Slicer
- Fuzzy skin point distanceOthers › Fuzzy Skin
- PrusaSlicer
- Fuzzy skin point distanceLayers and perimeters › Fuzzy skin (experimental)
- Cura
- Fuzzy Skin Point DistanceExperimental
Names taken from each program's code (Orca Slicer 2.4.2, PrusaSlicer 2.9.6, Cura 5.13.0). Credits